Relative Motions Creator 2010

Introduction

Five type of relative motion and related parameters


Motion Type



Parameters (Pseudo-Code)

 

Orbital
Relative Motion

Fundamentals:
Initial Angle(#init), Angular Increment(#da)

Dynamic angular increments:
Ceiling-limitation(#ceiling), Floor-limitation(#floor), Incremental Variation(#dda)

Orbital radius:
X-Radius(#xRad)¡BY-Radius(#yRad)

Dynamic radius increments:
Radius X-variation(#xDr), Radius Y-variation(#yDr)

Polygonal
Relative Motion

Fundamentals:
Nums of Side(#N), Speed of Movement(#sSd)

Polygonal radius:
X-Radius(#xRad), Y-Radius(#yRad)

Dynamic radius increments:
Radius X-variation(#xDr), Radius Y-variation(#yDr)

Wheelbase
Relative Motion

Fundamentals:
Sequences of Targets(#tar), Kinematic Speed(#speed), Kinematics Mode(#mode)

Pursuit
Relative Motion

Fundamentals:
Pursuit Speed(#purSpeed)

Pursuit mode:
¡´1.Pursuit References(#pursueFirstRef),
¡´2.Pursuit References(#pursuetheMax),
¡´3.Pursuit References(#pursuetheMin),
¡´4.Pursuit References(#pursuetheSequences)

Targets of pursuit:
Coords References(#pursuitReferences)

Weight
Relative Motion

Fundamentals:
Specific Weight (#weight)

What¡¦s Chaotic Terms:

  1. Chaotic relative motions are generated by the dynamic structure based on more complicated multiple-level coordinate systems.
  2. The structure of relative motion with chaotic terms influences the change of the shape of geometric forms very much.

Concept of Chaotic Terms

 

Chaotic terms for different relative motions and manipulations


Motion Type


Manipulations Terms

Implemental Rules

 

Orbital
Relative Motion
1

CoordAngle
CoordDynaRadius

  1. FixedToNegative (fixed to negative value)
  2. FixedToPositive (fixed to positive value)
  3. Negative (to reverse the value)
  4. ToConstant (to be constant)
  5. Accumulate (to accumulate the variations)

CoordTarget

  1. Replace ( to replace the target coordinate system)

CoordRadius
CoordDynaAngle

  1. ToConstant (to be constant)
  2. Accumulate (to accumulate the variations)

Polygonal
Relative Motion
2

SideNum
SideSpeed
SideDynaRadius
SideRadius

  1. ToConstant (to be constant)
  2. Accumulate (to accumulate the variations)

Wheelbase Relative Motion
3

WheelSpeed

  1. ToConstant (to be constant)
  2. Accumulate (to accumulate the variations)

Pursuit
Relative Motion
4

PursuitTarget

  1. Replace ( to replace the target coordinate system)

PursuitSpeed

  1. ToConstant (to be constant)
  2. Accumulate (to accumulate the variations)

Weight
Relative Motion
5

None

None


center

Relative Motions Creator 2010

Complex Geometric Forms Lab

¹ù«a´¼ ( Guan-Ze Liao ) ¦Ñ®v

Graduate Institute of e-Learning Technology,
National Hsinchu University of Education
Assistant Professor

About Author | Contact Author | CGF-Lab | Copyright c 2010 ¹ù«a´¼¦Ñ®v (Guan-Ze Liao) RMCreator. All Rights Reserved.